AI Insights · Timothy · April 2022
Top 5 Basketball Games on Android in Qatar: Q1 2022 Performance
Discover the performance trends of the top 5 basketball games on the Android platform in Qatar for the first quarter of 2022, including weekly downloads, revenue, and active users.
The first quarter of 2022 saw interesting trends for the top 5 basketball games on the Android platform in Qatar. Here’s a detailed look at their performance, based on data from Sensor Tower.
NBA 2K Mobile Basketball Game from 2K, Inc. had a fluctuating quarter. Weekly downloads peaked at 172 in mid-January but saw a decline to 49 by the end of February, before slightly recovering to 105 by the end of March. Revenue showed a downward trend initially, dropping from around $109 at the end of December to $5 by mid-January, and then stabilizing around $27-$29 towards the end of March. Active users started at 377 and ended the quarter at 354, with a notable peak of 399 in mid-March.
Basketball Stars: Multiplayer by Miniclip.com experienced a steady start with weekly downloads of 276 at the end of December, which dipped to 89 by the end of February, and then recovered slightly to 134 by the end of March. Revenue was inconsistent, peaking at $109 in the last week of January but fluctuating between $8 and $67 in the following weeks. Active users saw a decline from 747 at the end of December to 532 by the end of March.
Basketball Arena: Online Game from Masomo Gaming had a significant spike in weekly downloads, reaching 1.95K in the first week of March, before dropping to 130 by the end of the month. Revenue also saw a peak of $62 at the beginning of January, with notable spikes of $58 in mid-March but was zero in several weeks. Active users experienced a massive surge, peaking at 4.25K in mid-March before settling at 1.00K by the end of March.
Mini Basketball, another title by Miniclip.com, showed a promising start since its release in late February. Weekly downloads soared to 756 in the first week of March, before gradually declining to 271 by the end of the month. Revenue started generating in mid-March, peaking at $115 in the third week. Active users followed a similar trend, starting at 41 in late February and peaking at 726 in mid-March, then declining to 378 by the end of March.
NBA 2K20 from 2K, Inc. saw minimal activity in terms of revenue, peaking at $43 at the end of December and fluctuating around $1 to $22 for the rest of the quarter. No download data was recorded for this period.
For more insights and detailed data, visit Sensor Tower.